01 · Matter
A physics engine for soft bodies and fluids
ALIEN explores life not only as we know it but as it could be, on a digital instead of a carbon basis. Everything consists of particles that bond into elastic solids, flow as liquids, stick, tear and break. Nothing is scripted: every behavior emerges from their interaction, computed on the graphics card for millions of particles in real time.
02 · Cells
Cells with functions and neural networks
Cells act as sensors, muscles, attackers, digestors, memory, communicators or constructors, and each one runs its own small neural network. Together they form the nervous system of a creature, which lets it control its movement, search for food and react to its surroundings.
03 · Creatures
Creatures built from genomes
A genome is a blueprint made of genes. Like DNA, it stores the information for building offspring: constructor cells read it and grow new creatures cell by cell. Replication from stored information, instead of copying the body itself, is what makes open-ended evolution possible. Design your own creatures in the genome editor, or let them emerge.
04 · Ecology
Energy flow and competition
Energy circulates between cells, free particles and an optional external pool. Creatures have to graze, hunt and defend themselves, and selection arises from limited energy, predation and competition for space. Arms races, symbiosis and the stability of whole ecosystems can be observed over millions of time steps.
05 · Evolution
Evolution without a fitness function
Mutations change neural networks, cell properties and the structure of genomes, and even the mutation rates can evolve. No external fitness function decides what survives. Lineages diverge and niches open without any further intervention. A long-term goal is to understand how complexity grows from simple building blocks, from prebiotic evolution to entire ecosystems.